# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Times out
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36

# Intermittent timeouts in CI (~1/month)
dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3

# Takes more than a few minutes, time is spent in batch_draw_tracking().
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs

# Sometimes times out in CI.  I think it's spending time in the compiler, and so
# then the flake-detect run usually passes once shaders are cached.
KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
